Enumeration of layer types. There are 10 available layers ranging from 0 - 9 as indexes. 7 is the largest named frame.
Enumeration of standard screens.
Adds a screen to the game.
Changes the active screen.
Changes the resolution of the game. This should preferebly only be of the following resolutions: 800x600, 1024x768 or 1280x720. However any resolutions are acceptable but may have side-effects attached such as invalid rendering etc. All set resolutions are saved to a res.ini file in the data folder allowing for resolutions to be kept across instances of the game.
Initializes the game.
Loads the credits video. Currently does nothing.
Removes a screen from the game.
Runs the game/event/UI loop.
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