DialogueBox

A dialogue box component.

Constructors

this
this()

Creates a new dialogue box.

Members

Functions

clean
void clean()

See: Component.clean()

refresh
void refresh(size_t width, size_t height)

See: Component.refresh()

render
void render(ExternalWindow window)

See: Component.render()

updatePosition
void updatePosition()

See: Component.updatePosition()

updateSize
void updateSize()

See: Component.updateSize()

Properties

color
Paint color [@property getter]

Gets the color of the dialogue box.

color
Paint color [@property setter]

Sets the color of the dialogue box.

Inherited Members

From Component

position
FloatVector position [@property getter]

Gets the position.

position
FloatVector position [@property setter]

Sets the position.

x
ptrdiff_t x [@property getter]

Gets the x coordinate.

y
ptrdiff_t y [@property getter]

Gets the y coordinate.

size
FloatVector size [@property getter]

Gets the size.

size
FloatVector size [@property setter]

Sets the size.

width
ptrdiff_t width [@property getter]

Gets the width.

height
ptrdiff_t height [@property getter]

Gets the height.

intersect
bool intersect(FloatVector p)

Checks whether the component intersects with a specific point.

updateInternalPosition
void updateInternalPosition(FloatVector position)

Updates the internal position. Use this to avoid event handling.

globalMousePress
void delegate(MouseButton button, ref bool stopEvent) globalMousePress;

Handler for global mouse press events.

globalMouseRelease
void delegate(MouseButton button, ref bool stopEvent) globalMouseRelease;

Handler for global mouse release events.

globalMouseMove
void delegate(FloatVector position, ref bool stopEvent) globalMouseMove;

Handler for global mouse movement events.

globalKeyPress
void delegate(KeyboardKey key, ref bool stopEvent) globalKeyPress;

Handler for global key press events.

globalKeyRelease
void delegate(KeyboardKey key, ref bool stopEvent) globalKeyRelease;

Handler for global key release events.

mousePress
void delegate(MouseButton button, ref bool stopEvent) mousePress;

Handler for mouse press events.

mouseRelease
void delegate(MouseButton button, ref bool stopEvent) mouseRelease;

Handler for mouse release events.

mouseMove
void delegate(FloatVector position, ref bool stopEvent) mouseMove;

Handler for mouse movement events.

keyPress
void delegate(KeyboardKey key, ref bool stopEvent) keyPress;

Handler for key press events.

keyRelease
void delegate(KeyboardKey key, ref bool stopEvent) keyRelease;

Handler for key release events.

render
void render(ExternalWindow window)

Will render the component. Called during every frame render.

refresh
void refresh(size_t width, size_t height)

Refreshes the component with a given width ahd height. This is usually the layer size which is usually the window size.

updateSize
void updateSize()

Called when the size of the component updates.

updatePosition
void updatePosition()

Called when the position of the component updates.

clean
void clean()

Cleans the component for its native objects.

Meta